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AI Insights · Timothy · March 2025

Top Slime Games on iOS in Oceania: Q1 2025 Performance Overview

Explore the performance trends of the top slime games on iOS in Oceania during Q1 2025, with insights into downloads, revenue, and active users.

Top Slime Games on iOS in Oceania: Q1 2025 Performance Overview

In the first quarter of 2025, the top slime games on the iOS platform in Oceania demonstrated varied performance trends. Here's a look at how these games fared based on data from Sensor Tower.

PlaySlime: Slime Simulator Game from Slime Simulator Studio showed a consistent weekly revenue, peaking at around $2.3K in mid-February. Downloads declined steadily from 1.8K to 566 by the end of March, while active users remained relatively stable, hovering around 11.6K to 12.4K.

My Talking Slimy: Slime Cat 3D by Pixeland LLC experienced a rise in revenue, reaching $446 in mid-February. Downloads fluctuated, peaking at 448 in the same period. Active users increased to 2.6K before dipping to around 2K at the quarter's end.

Super Slime Simulator by Dramaton LTD saw a revenue surge to $272 in mid-February. Downloads varied, with a notable rise to 1.4K at the end of March. Active users peaked early at 5.4K, then decreased to 3K by the quarter's close.

World of Slime Simulator Games by Solid Apps INC maintained stable revenue, averaging around $130 in March. Downloads were low, starting at 98 and falling to 64 by the end of March. Active users also decreased from 197 to 131 over the quarter.

Slime Pet: ASMR Virtual Friend from Slime Joy Entertainment showed a decline in revenue from $235 to $28 by the end of March. Downloads were sporadic, with a peak of 176 in early February.

For more detailed insights on these games, visit Sensor Tower.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: March 2025